Archive for October, 2009


Gaming as a Social Phenomenon

As I write this post, I’m sitting in the room with six other guys.  Two of them are playing BlazBlue: Calamity Trigger.  The rest of us are watching, shouting, and offering commentary.  But all of us are “gaming”.

A little while ago, some friends and I were doing this for a different game (I think it was Shining Force, one of my old favorites), and my father came in.  He expressed some concern that there were five or six of us in the room, but only one person had a controller.  Perhaps, he said, it might be more polite for us to play a game in which more than one person could participate.

I was honestly surprised.  I mean, I hadn’t even stopped to consider that this situation might not be fair, and neither had any of my friends.  I suddenly realized that I belonged to a generation that treats gaming as a social phenomenon—a group of people who can all sit in a room together while one person plays some crappy old Genesis game, and when asked, can still legitimately say “We’re gaming.”

Gaming has always been a social phenomenon for me, and I may be unusual in that gaming (for me) is an exclusively social phenomenon.  Even single player games are only REALLY fun for me when I can play them with my friends.  I don’t like playing on portable game systems, because it’s too hard for people to look over my shoulder—and too hard for me to look over my friends’ shoulders.  I think this is part of the reason why I started playing World of Warcraft.

Fact is, World of Warcraft is kind of a boring game.  The solo content, while very good in comparison to other MMOs, is really pretty boring in comparison to a high quality single-player game—but unlike those games, WoW is automatically social.  In fact, the reason why I started the game in the first place is because a friend of mine moved away to San Francisco for college—and WoW was a good way for us to stay in touch, and continue to do things together.

The social nature of WoW is also the reason why, when too many of my friends stopped playing WoW, it just wasn’t fun any more.  There’s a lot of single-player content in WoW, but most of it is about advancing your character and getting better gear.  And if you’re working towards the eventual goal of being a better player in groups with friends you care about, then great—but if you’re just playing by yourself, and there isn’t any long term goal, then who cares?  It wasn’t until I finally convinced my brother to pick up a copy of WotLK and start playing again that the game once again became fun for me.

I find this to be an interesting counterpoint to the (now, fortunately, very uncommon) belief that gaming is an inherently anti-social behavior, and that the best thing you can do for your kids is to shut down the game system and make them go outside.  I now belong to an entire generation of people for whom gaming IS a social activity.

Want a Clean PC? Better Get It From Microsoft

According to Gizmodo, all PCs sold in the new Microsoft Store will be sold completely free of “bloatware”—all those obnoxious free trials and antivirus nags that seem to come with all new Windows PCs these days.

The author of the original article praises Microsoft appropriately for this, and then (interestingly) goes on to beg Microsoft to use their industry clout to urge other computer manufacturers to institute similar policies.

Now, don’t get me wrong.  This is the sort of thing I encourage, we’d all be better off if the more unscrupulous software companies found it just a little more difficult to prey upon the foolish.  But I think most readers can see Microsoft’s real angle here—if you can go to Microsoft and get a sparkling clean, crap-free PC, then you’re that much less likely to get one from Dell or Gateway.

Microsoft is trying to set themselves up as an elite computer company, an interesting change of stance from their earlier, more conventional status.  I think we may start to see more Microsoft exclusive offers—special software packages, etc.  Who knows?  Microsoft may even try and set themselves up as a hardware manufacturer.  And considering how the hardware on the Xbox is performing, I’d be interested to see if they can do it…

Pokémon Experts Needed

More content is coming out soon (hopefully tomorrow), I have some thoughts I want to get on paper about gaming as a social phenomenon.  In the meantime, though, it seems I am in need of assistance from a Pokémon expert.

Our house is getting painted this week, so a lot of things are being moved out of their normal locations, and a lot of things are being gotten rid of.  In the process, we’ve found a few things that we’re trying to identify.

Apparently when she worked for Hasbro, she found the occasion to work with the team who created Pokémon cards.  At their meeting, she was given a pack of Pokémon cards as a gift.  Now that we’re cleaning out the closets, we’re starting to wonder what this might be worth.

Trick is, of course, I have no idea how much Pokémon cards are worth.  Do you—or do you know someone who does?  Here are the best pictures I could take of the folder:

Please leave a comment if you recognize them, or link the blog to someone who might know.

Fairness vs. Justice

My aunt, Ann Monroe, is a writer who focuses on sustainable agriculture and ecology, especially how they relate to economics and to food (her website is at http://www.annmonroe.com).  I follow her on Twitter, and I noticed a post she put up today:

RT @gfriend: Is Dobbs losing it? RT @grist: RT @huffingtonpost Lou Dobbs freaks over 1 day/wk of vegie school lunches http://bit.ly/3Lctsd

The post is here: http://twitter.com/ann_monroe/status/5041257805.  I encourage you to read the linked article before you continue.

The article is a short read, but the gist of it is this: there was a CNN segment on Monday Night on the “Meatless Mondays” program that the Baltimore city school district has implemented—the students are being served a vegetarian lunch one day a week.  CNN noted that “…they found no parents who objected to the policy”, but then went on to describe an opposing viewpoint—offered by the American Meat Institute.  The AMI expressed concern that “students are being served up an unhealthy dose of indoctrination”, and that students (and their parents) were being deprived of “choice”.  At the end of the segment, Lou Dobbs apparently described the situation as “a real political storm in the making.”

I would like echo the Huffington Post’s reaction here, and say: …really?

This is an egregious example, of course, but it’s something that happens all the time in American media, and by extension in American culture: Fairness is being substituted for Justice.  CNN is determined to remain a fair, and unbiased news source, and what that means (apparently) is giving equal time to both sides of an issue.  Media outlets don’t make value judgments—they show you the facts, and then “let you decide”.

The trouble is that fairness is not justice.  The story that is receiving coverage here is not a debate.  One of the sides represented is a group of teachers and parents who want their kids to have a vegetarian meal once a week.  After all, it’s a good idea to encourage vegetable-eating habits at a young age—my wife often laments the fact that her family didn’t eat right when they were kids, since if they did it might be easier to eat healthy today.  The other side is a multi-million dollar lobbying organization, with a vested financial interest in the continued sale of meat products.  One side is interest in the health of children, the other side is interested in increasing its own profits.  This isn’t a “2 sides to every argument” kind of debate.  Or perhaps it is—and those sides are “Good” and “Evil”.

Attention media outlets: You don’t have to offer equal time to everyone.  The axiom “There are two sides to every story” is false.  Two is an arbitrary number.  Give us the number of sides to the story that there legitimately are—however many that may be.  This may require you to make a value judgment.  So be it.  Value judgments, from time to time, are your responsibility as a journalist.

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