Tag Archive: Video game


Starflight Stick-to-it-ive-ness

Things are slowing down a bit here, as you may have noticed. Unfortunately, I appear to have over-volunteered myself for leisure activities, like this one.

A number of different side projects have been on my plate lately—Starflight and this blog, a desire to contribute to OCReMix (and a brand new copy of Ableton Live, thanks to Vyxor), and of course a desire to get into both physical and financial shape. There are also a ton of wonderful games to play—Diablo 3 and Mass Effect 3 with friends, Galaxy on Fire 2 on iOS, and now—thanks to my wife’s urging—a recently re-activated copy of World of Warcraft.

Between this and increasing work commitments, we’ll see how long Starflight can hold up. I certainly intend to try to keep posting here, but don’t be surprised if the rate of posting slows down a bit.

So the good folks at LemonAmiga.com have a manual on file for Starflight, which I have appropriated for my usage and read through in an embarrassed flurry of activity. In the process I have learned a number of interesting things.

First: Backstory!

Starflight begins in the year 4619, on a planet called Arth. This is an isolated colony in a backwoods corner of the galaxy, that until recently had not developed interstellar flight technology. The catalyst that sets the events of the game in motion is the discovery of an underground network of tunnels, originally dug by the original colonists of Earth.

The implication is that hundreds, if not thousands, of years ago, Earth was a thriving world controlled by an organization referred to as “The Old Empire”, made up of Humans, Velox, Thrynn, and Elowan living in harmony. At some point, forces hostile to the Empire did something which forced the inhabitants of Earth to evacuate in search of a new homeworld, eventually settling on Arth—where we now reside. It’s not known—to me, or to the characters in the game—why exactly the Empire had to leave Earth, and why the colonists of Arth were unable to maintain their level of technology.

In recent years, the Interstel Corporation has discovered this ancient cave network, and in the process been able to reverse-engineer some old-Earth technology. This breakthrough, combined with the discovery of a new, crystalline fuel source called “Endurium”, has allowed the Interstel Corporation to manufacture a new generation of faster-than-light capable starships. These ships have been provided to a number of exceptionally talented captains, along with the directive to explore the galaxy and see what we can see. The only trick, of course, being, that Interstel’s resources are not unlimited—so the initial stipend is all I have been provided, and the rest I will have to purchase myself.

Another interesting tidbit: this is not the first wave of interstellar explorers that Interstel has funded. Another group of 13 ships was sent on their way about five years ago, with a supply of about one year’s worth of fuel. Only 2 of them returned, one of which we are told about explicitly. This ship was captained primarily by a Thrynn crew, and in the process encountered a number of alien ships crewed by familiar races—specifically Thrynn and Elowan.

The manual takes this opportunity to inform us that the Thrynn and Elowan are historically sworn enemies of one another, and that if you encounter them in the wild, they will scan your ship to determine if a member of the opposing race is a part of your crew, and if so, they will open fire.

This sent me back to the “Personnel” section of the starport to kick Razz the Thrynn out of my crew. Elowan are flimsy, but they’re good at both communications AND medicine, while Thrynn are apparently only good at communications. Sorry Razz. I replace him with a friendly Elowan communications officer who I name Supox.

The backstory is interesting, though—it’s unusual to play a space exploration game where you actually know nothing about your surrounding environment before you begin exploring. And it turns out I didn’t spoil myself for much after all.

One more important note: I did manage to find a look-up table to represent the contents of the original manual’s copy-protection code wheel. This is how big the file is:

I have to enter a code from that table every time I want to leave the Starport. Not just a single unlock code, oh no. I’m breaking this baby out every time I go back to sell minerals.

Join us next time as we reflect on how we love games that play hard-to-get!

Starflight Part 2: Mistakes Are Made

So DOSBox is up and running,  I’ve spent 15 minutes of trial and error trying to figure out which graphics mode to use, and ignored the copy protection warning which suggests that I may be vaporized by Interstel Corporate Police for playing an unauthorized copy of the game, it’s time to play some Starflight!

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This would apparently be my home starbase, and that exceedingly sluggish little spaceman on the far left would be me. Each one of the six points on the star in the area displayed above contains a door which leads to a menu.

This appears to be the rough equivalent of the Starbase in Star Control 2, or the Citadel in Mass Effect—a central location that I can come back to between expeditions to refuel and replenish my supplies. In Operations, I conveniently find a message detailing my primary directives:

  1. Seek out and explore strange new worlds
  2. Boldly go where no man has gone before
  3. Establish contact with any sentients
  4. Capture and bring back non-sentient lifeforms
  5. Record alien lifeform data
  6. Bring back alien artifacts
  7. Bring back any valuable minerals
  8. Keep from getting brutally killed

I’m glad they included that last, I was starting to think that things might be too easy.

Preparing for Departure

My first notice gives me a good deal of other information, including the amount of the monetary stipend I’ve been given to start the game with, as well as the coordinates of a number of other locations around the galaxy that may be worth investigating. I decide that I’m going to have to take notes as I proceed with this game. I am charmed by the novelty of playing a game again where note-taking is necessary, and reminded of the eternally unused “Notes” section at the back of every 8-bit console game manual.

I use the keypad to clumsily maneuver my tiny spaceman to the other doors around the space station, to learn their function. They are

  • Operations: My inbox.
  • Personnel: Where I hire and train crew members for the journey into space.
  • Crew Assignment: Where the crew are assigned to their posts.
  • Bank: Where my monetary units, or “M.U.,” are tracked. I find it amusing both that I can view my transaction history, and that it includes a 200 MU charge for having  purchased the game. It also has a 12% interest rate. Were 12% interest rates a thing in the mid-80s? We HAVE come a long way.
  • Ship Configuration: Where I outfit my ship with weapons, armor, cargo pods, etc.
  • Trade Depot: Where goods are bought and sold. A number of things with unclear functions are for sale here. I decide to investigate later.

I make note also of the fact that none of these doors appears to be the actual exit to the Starport. I find this concerning, but set it aside for now.

Building a Crew

The gist of this screen seems to be that there are five races to choose from for crew members. There doesn’t appear to be any penalty for hiring new crew members. For variety, I decide to hire one crew member of each race.

The different races all have different starting skills in each of the disciplines, as well as different durabilities and learn rates. Hiring a crew member seems to be free, but training them up to actually be GOOD at anything costs cash. I decide not to spend anything to train them right away, and assign crew members to tasks as their base skills dictate

So there are five races. What are they good at?

  • Humans. Humans are apparently good at science, and mediocre at everything else. I hire a human to be my captain, because I’m a racist, and I name him Zelnick.
  • Velox. These look something like giant ants. They have a knack for navigation and engineering. I hire one and name him Thri-Kreen.
  • Thrynn. Thrynn look like intelligent iguanadons. Iguanadons that are very good listeners, apparently, as communication appears to be their strong point. I name mine Razz.
  • Elowan. These are apparently bipedal plants, with high scores in communications and medicine. I hire one and name him Elwynn.
  • Android. These have extremely high scores in navigation and engineering, but have a learn rate of 0. I imagine this makes them impossible to train. Presumably Androids make good navigators or engineers in the early game, but are better off replaced with Velox navigators or engineers later in the game when you can afford to train them up. Since I’m still in the early game, I hire one and name him R66-Y.

Immediately after I head over to Crew Assignment to assign my new crew to their posts. I seem to be short a crew member—apparently there are 5 races and 5 skills, but 6 crew assignments. I zip back to Personnel and hire a second human, then assign my crew as follows:

  • Captain: Zelnick. Human.
  • Science Officer: Kelvin. Human.
  • Navigator: R66-Y. Android.
  • Engineer: Thri-Kreen. Velox.
  • Communications Officer: Razz. Thrynn.
  • Doctor: Elwynn. Elowan.

More or less satisfied, I head over to Ship Configuration. Laser cannons, missile launchers, shields, armor, and engines are all for sale. Not yet being sure what is a good value and what isn’t, I buy only level 1 shields, figuring that I won’t need much more on my first expedition just to gather mineral resources and return.

Satisfied, I name my ship the I.S.S. StarCrossed, and return to the central room of the Starport to try and figure out how to get the hell out of here. It takes me several minutes to discover that it’s actually the central pad in the middle of the starport that sends me to my ship to disembark. My tiny spaceman glares at me impatiently.

But that aside! We’re ready to launch. I maneuver my way through the menus and get ready to leave the station, only to be greeted with the following request:

Dammit. I guess I’m going to need to track down some documentation for this game after all.

Join us next time, when we actually read the manual and discover we’ve done everything wrong!

The Starflight Project

So recently I decided I wanted to play Starflight.

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For those of you who don’t know, Starflight is a DOS game originally released in 1986. It’s also the grand-daddy of all space-exploration games, and serves as the primary point of inspiration of a number of other successful games—including SunDog: Frozen LegacyStar Control 2, and the Mass Effect trilogy, all perennial favorites of mine. I’ve played all of those games to death, even contributed a musical remix to the open-source Star Control 2 re-release project…and yet I’ve never played Starflight.

I was watching a Let’s Play video of SunDog recently and lamenting the lack of open-world sci-fi games out there, when my friend Tim pointed out that SunDog reminded him of Starflight 2, his favorite video game of all time.

2 things made me want to make an attempt to play the Starflight games:

  1. They are the great grandfather of a lot of games I truly love—some of the greatest games of all time, and the fact that I haven’t played them is a hole in my education as a gamer.
  2. I know literally NOTHING about them.

The second reason may not make sense at first, but it’s actually a powerful motivator for me. By picking up Starflight now, I get the chance to approach a true masterpiece of gaming history, but without any preconceived notions about what it should be or how it should behave. I will be experiencing one of the classics of game history with fresh eyes—but still bringing my adult understanding of games and the library of games it influenced.

Since this is a unique opportunity, I thought I would also take a moment to write down my impressions as I go. So if you also are interested in Starflight, exploration games, or even just watching me bang my head against an impossible UI for hours, then keep checking back. I’m sure you’ll find something entertaining.

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